Title
Author
DOI
Article Type
Special Issue
Volume
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Visual novel game as a new breakthrough in dental health education media for stunted children in Indonesia
1Graduate School in Department of Oral Biology, Faculty of Dentistry, Universitas Indonesia, 10430 Jakarta, Indonesia
2Department of Oral Biology, Faculty of Dentistry, Universitas Indonesia, 10430 Jakarta, Indonesia
3Graduate School in Department of Health Education and Behavioral Sciences, Faculty of Public Health, Universitas Indonesia, 16424 Depok, Indonesia
4Graduate School in Department of Industrial Chemical Engineering, Faculty of Engineering, Ujung Pandang State Polytechnic (PNUP), 90245 Makassar, Indonesia
5Graduate School in Microbiology Department of Biology, Faculty of Mathematics and Natural Sciences, IPB University, 16680 Bogor, Indonesia
DOI: 10.22514/jocpd.2026.023 Vol.50,Issue 1,January 2026 pp.245-254
Submitted: 13 May 2025 Accepted: 19 August 2025
Published: 03 January 2026
*Corresponding Author(s): Citra Fragrantia Theodorea E-mail: citra.fragrantia02@ui.ac.id
Background: Education level is one of the factors that affect children’s oral health status. The research focuses on elementary school-age children due to their limited capacity for formal thought. Educational games are a type of game that not only provides entertainment but also conveys knowledge to their users. Visual novel games offer a new breakthrough to enhance oral health status. The study aimed to evaluate the effectiveness of educational media in the form of a visual novel game as an innovative oral health education tool for stunted children in elementary schools, especially in the Bojongsari area, Indonesia. Methods: This study used a quantitative approach with a quasi-experimental one-group pre-test and post-test design to evaluate the effectiveness of visual novel game educational media on improving oral health knowledge in stunted children in Indonesia, which was then reinforced with in-depth interviews as supporting qualitative data. Results: The research demonstrated a significant increase in knowledge pre- and post-test, and the majority of students retrieved remarkably satisfying knowledge after playing the game. Statistical analysis revealed a significant difference between pre-test and post-test knowledge scores among stunted children at Sekolah Dasar Negeri (SDN; Public Elementary School) Pontir 2 and Madrasah Ibtidaiyah (MI; Islamic Elementary School) Hidayatul Athfal with a p-value < 0.05. Additionally, the game facilitated information and persuasiveness through adaptation of strong stories, attractive characters, and other characteristics. Conclusions: In conclusion, by implementing the strategies, Indonesia is able to increase oral health knowledge, particularly for elementary school-aged stunted children.
Children; Education; Game; Oral health; Stunted
Erwin Gunawan,Citra Fragrantia Theodorea,Boy Muchlis Bachtiar,Ade Fadly H Masse,Gamaliel Juliadi Biring,Handika Dwi Prasetyo. Visual novel game as a new breakthrough in dental health education media for stunted children in Indonesia. Journal of Clinical Pediatric Dentistry. 2026. 50(1);245-254.
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